In the MotionPack, the player uses the left-hand controller to control the size of the cube. ![]() Interestingly, the collision model of the Turrets does not update while being scaled in that small time frame. As for the Turrets, they self-destruct about 1 second after being scaled. The player can take advantage of this by building bridges to cross large distances, crush Turrets, and press more than one floor-button at the same time. While the player is in One-To-One mode holding a Scalable Cube, they can then stretch out the cube, not only increasing its size but also its mass. This mechanic is only functional with the Scalable Cube and the Turret.The player can then control the portal and rotate it by repositioning the right-hand controller respectively. It is performed by aiming at the desired portal and holding down the trigger to fire that specific portal. This mechanic allows the player to reposition and rotate existing portals, on the condition that they can shoot that portal. ![]() This mechanic is most notably used when redirecting lasers or Scaling. Ratcheting does not stop updating the positional data of the controller, however. Through this, the player can rotate objects in any orientation without strain. Its function is to stop updating the orientation of the right-hand controller so that a player can reposition their hand to a more comfortable location.
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